DP Version 2 items and stats.


*Note: "Magical Will Increase" means that when a myst spell is cast on you, its duration will be 33% shorter.

Wizard:
-Imbued Garment: +endurance, +5% elem, thaum and necro SDM, 2.0 stones, 40/50 AR (without/with IA)
-Glacial Pantaloons: +dexterity, cold immolation, 2.0 stones, 40/50 AR (without/with IA)
-Holy Shard (throwing dagger): +25% damage vs evil opponents, +10% Thaum SDM, 2.0 stones, 35-65 damage

Adventurer:
-Legacy Chainmail: +5% myst, elem, thaum and necro resist, 15.0 stones, 70/80 AR (without/with IA)
-Legacy Chain Leggings: + dodge, +dexterity, 15.0 stones, 70/80 AR (without/with IA)
-Caustic Grasp (claw): inherent acid damage, 3.0 stones, 40-90 damage

Warrior:
-Reflective Plate: +5% myst, elem, thaum and necro resist, 20.0 stones, 80/90 AR (without/with IA)
-Greaves of Resilience: +dexterity, stun resist, 20.0 stones, 80/90 AR (without/with IA)
-Ohm (maul): inherent lightning damage, magical will increase, 90.0 stones, 70-130 damage

Thief:
-Magistrate's Vest: +5% myst, elem, thaum and necro resist, +dodge, +dexterity, 3.0 stones, 50/60 AR (without/with IA)
-Magistrate's Leggings: cold immolation, +dodge, 3.0 stones, 50/60 AR (without/with IA)
-Vampiric Shiv (throwing dagger): steal life, +25% MDM vs good, 2.0 stones, 40-90 damage

Shields:
-Protection Glyph (tower shield): Magical Will increase, 27.0 stones, 70/80 AR (without/with IA)
-Warding Buckler (round shield): +5% myst, elem, thaum and necro resist, 7.5 stones, 40/50 AR (without/with IA)