Higher sell-to-store price [in brackets], makes most of these items more expensive to repair than lesser quality equipment.

The as-found engrave is given "in quotes", and the as-found color is given (in parentesis).

Where noted, some items include Stun Resistance and Retention, which reduce the effectiveness of Stun, Fumble and Nakedness spells cast on a toon wearing the item.  The Free Will attribute reduces the duration of Mysticism spells cast on the toon by 33%.


                  --- Jewelry ---
AoA
-----
Amulet of Adventure  [Store: 50000]  "Amulet"  (Purple)

AoA:  +strength, +dexterity, +intelligence, +endurance, +attack, regeneration, nourishment. +20% spell resistance to Elementalism,  Mysticism, and Necromancy.  0.5 stones.  Adventurers only, level 900 required.

RoP
-----
Ring of Power  [Store: 25000]  "Ring"  (Blue)

RoP:  +intelligence, +20% SDM to all spell circles, +10% spell-resistance to Elementalism and Mysticism, 2.5 stones (was 0.2).  No class restrictions, level 800 required.

RoD
-----
Ring of Destruction  [Store: 25000]  "Ring"  (Red)

RoD:  +endurance, +strength, +10% spell-resistance to Elementalism and Mysticism, 2.5 stones (was 0.2).  No class restrictions, level 800 required.

(Ring of Dexterity is also abbreviated as "RoD" but rarely traded)


              --- Unrestricted Armor ---
T-Sash
--------
Thistlebark Sash  [Store: 10]  -prize only- (Green, Yellow Bouquet)

T-Sash:  See-Invisibility, 9.5 stones (was 0.5), 10 AR (toon is not affected by Sash AR).  No class restrictions, no level requirement.  Lacks inherent strength found in MMB's and Fin Sash.

(Do not perm with IA; baldrics do not contribute to the toon's AR.   Cannot be dyed or found; was a Spring Festival prize early 2006)

T-Cowl
--------
Thurisaz Cowl  [Store: 6250]  "Chain Cowl"  (red with gold border)

T-Cowl:  +strength, 4.0 stones, 80/90 AR (clean/with IA), not resistant to rust.  May be resistant to wear.  No class restrictions, no level requirement.

(A toon that can see-invisible still sees the cowl's border in normal colors when the wearer is invisible.  Cannot be dyed.)

SoIT
------
Shield of Infinite Thought  [Store: 50000]  "Large Shield"  (Blue)

SoIT:  +intelligence, +40% SDM to Thaumaturgy and Elementalism (was to all spell circles). +10% spell-resistance to Elementalism and Necromancy (was to Mysticism too).  7.0 stones (was 5.0), 60 AR, resistant to rust.  No class restrictions, level 900 required.

(While shield AR does not contribute to the toon's AR, casting or perming IA on a shield will increase it's ability to absorb damage.  The graphic used for the SoIT is that of a blue Tower Shield)

BoE's
------
Boots of Evasion  [Store:25000]  "Low Boots"  (White)

BoE:  +dex, +dodge, 3.0 stones (was 2.0), 80/90 AR (clean/with IA), resistant to rust.  No class restrictions, level 250 required.

(Suspected to deliver less protection than implied by AR rating)


        --- Armor That Excludes Warriors ---
CoI
----
Cowl of Immortality  [Store: 25000]  "Leather Cowl"  (White)

CoI:  +intelligence, +endurance, +20% spell resist to Necromancy, +30% SDM to Thaumaturgy, Elementalism, and Necromancy (was to all spell circles), 3.0 stones (was 2.0). 80/90 AR (clean/with IA), resistant to rust.  Excludes Warriors, level 750 required.

(Suspected to deliver less protection than implied by AR rating)

AMS
-----
Arch Mage's Shirt  [Store: 25000]  "Leather Armor"  (White)

AMS:  +intelligence, +endurance, +20% SDM to Thaumaturgy, Elementalism, and Necromancy (was to all spell circles), 3.0 stones (was 2.0), 60/70 AR (clean/with IA), resistant to rust.  Excludes Warriors, level 750 required.

AMP
-----
Arch Mage's Pants  [Store: 25000]  "Leather Pants"  (White)

AMP:  +intelligence, +endurance, +20% SDM to all spell circles, 3.0 stones (was 2.0), 60/70 AR (clean/with IA), resistant to rust.  Excludes Warriors, level 750 required.


             --- Armor That Excludes Wizards ---
BoB's
-------
Bracers of Battle  [Store: 25000]  "Mythril Wristbands"  (White)

BoB:  +strength, stun resistance, retention, 3.0 stones (was 2.0), 100/110 AR (clean/with IA), resistant to rust.  Excludes Wizards, level 750 required.

(Suspected to deliver less protection than implied by AR rating.  BoB's are four times heavier than the lightest good-quality bands)

BPoB
------
Breastplate of Battle  [Store: 25000]  "Mythril Chain Vest"  (Grey)

BPoB:  +strength, 39.0 stones (was 25.0), 100/110 AR (clean/with IA), resistant to rust.  Excludes Wizards, level 250 required.

(Suspected to deliver less protection than implied by AR rating)

GoF
-----
Greaves of Fortitude  [Store: 25000]  "Mythril Leggings"  (Grey)

GoF:  +endurance, 27.0 stones (was 20.0), 100/110 AR (clean/with IA), resistant to rust.  Excludes Wizards, level 500 required.

(Suspected to deliver less protection than implied by AR rating)


            --- Warrior-only Armor ---
GoM
-----
Girdle of Might  [Store: 50000]  "Belt"  (black)

GoM:  +strength, +endurance, encumberance bonus, regeneration, stun resist, retention, 3.5 stones (was 2.0), 100 AR (toon is not affected by Belt AR).  Warrior only, level 800 required.

(Do not perm with IA; belts do not contribute to toon AR.  The GoM is seven times heavier than other Belts)


           --- Unrestricted Weapons ---
Wyrd
------
Wyrd Dagger  [Store: 7500]  "Throwing Dagger"  (Yellow and gold)

Wyrd:  +strength, +attack, 55-100 base damage, 3.5 stones (was 2.2), not resistant to rust.  No class restrictions, level 750 required.

Fafnir's Fang
---------------
Fafnir's Fang  [Store: 6250]  "Dagger"  (Flesh color)

Faf Fang:  +strength, +attack, regeneration, 50-150 base damage, 1-square, 3.0 stones (was 2.2), not resistant to rust.  No class restrictions, level 550 required.  Dagger is 20% resistant to magic.

(A hand-dagger, not a thrower.  20% resistant to magic)

OE
---
Odin's Edge  [Store: 18500]
        "Two-handed Sword"  (Aqua, amber handle) 

OE:  +attack, 75-150 base damage, 3-square, 35.0 stones, not resistant to rust.  No class restrictions, level 750 required.

(main belt color [which is inside] controls blade color highlight)


Gram
-------
Gram, Sword of The DragonSlayer  [Store: 50000]
        "Two-handed Sword"  (Black, red handle)

Gram:  +strength, +dexterity, +attack, 80-160 base damage,      3-square range, 27.0 stones (was 20.0) , resistant to rust.  No class restrictions, level 900 required.

HoDoom
----------
Harbringer of Doom  [Store: 15000]  "Battle Axe"  (Black)

HoDoom:  +strength, free will, 80-180 base damage, 3-square, 243.0 stones (was 180.0), not resistant to rust.  No class restrictions, level 750 required.

(Cannot be dyed)

IC
---
Ironwood Cudgel  [Store: 15000]  "Club" (Brown with black bands)

IC:  100-230 base damage, 2-square, 200.0 stones, not resistant to rust.  No class restrictions, level 750 required.

(Costs about 30% less to repair than Bonecrusher Club.  Wristband color controls club color, Robe/Skirt controls decoration color)


            --- Restricted Weapons ---
EN
---
Enid's Needle [Store: 50000]  "Throwing Dagger"  (Glowie white)

EN:  +intelligence, +endurance, +attack, +100% SDM to Thaum,  +20% spell resistance to Necromancy, +25% MDM against evil, 50-100 base damage, infinite range, 2.0 stones (was 1.0), resistant to rust.  Wizards only, level 900 required.

(Looks glowie but is actually plain white, and can be dyed.   Has a Greenish edge, visible even if toon is invisible)

DT
---
Duach's Thorn  [Store: 50000]  "Dagger"  (Black)

DT:  +strength, +dexterity, +attack, +dodge, +25% MDM against good, steal life, 70-130 base damage, 2-square, 2.0 stones (was 1.0), resistant to rust.  Thiefs only, level 900 required.