MDM and Damage per Attack

 

   

 

 

      Melee Damage Modifier and Damage Per Attack Formulas

 

 

Melee Damage Modifier  (MDM)

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For all weapons except throwing daggers, MDM is based entirely on strength.  MDM for throwing daggers is based entirely on dexterity.

Unarmed combat MDM is based exclusively on strength.

 

 

The formulas currently in place for strength based weapons are:

 

When strength is 10 or higher:

                     MDM% = [(strength - 10) * 13]

 

When strength is less than 10:

                     MDM% = [(strength - 10) * 5]

 

 

The formulas for throwing weapons are:

 

When dexterity is 10 or greater:

                    MDM% = [(dexterity - 10) * 13]

 

When dexterity is less than 10:

                    MDM% = [(dexterity - 10) * 5]

 

 

As you can see from the formulas, MDM can be negative if toon strength (dexterity for throwers) is less than 10, but since the multiplier is only 5 in this case the MDM is much less negative than it would be if the multiplier was 13.

 

The current maximum MDM is 416%  (at 42 strength or dexterity)

 

 

 

Damage Per Attack  (DPA)

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The formula for Damage Per Attack is:

 

DPA range = [((MDM% + 100) / 100) * Weapon Base Range]

 

Note that 100 is added to the toon's MDM before it is divided by 100 to convert it to a multiplier.  This causes toons with a MDM of zero to have a DPA that matches the weapons base range.  Toons with a negative MDM will get less than the weapon's base damage.

NOTE: The Base damage range for unarmed combat is 1 to 4.

 

 

Example:

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For Example, an toon with 37 strength has a Bonecrusher Club equipped.  The Bonecrusher has a base damage rating of 95-215.  MDM is computed first by plugging in 37 to the MDM formula:

 

MDM% = [(strength - 10) * 13]

MDM% = [(     37    - 10) * 13]

MDM% = [(        27       ) * 13]

MDM% = 351%

 

Damage Per Attack can now be computed by plugging MDM% and the weapons base rating values into the DPA formula.  This is done for both the minimum and maximum values of the weapon rating:

 

 

DPA range      = [((MDM% + 100) / 100) * Weapon Base Range]

 

DPA minimum = [((351%  + 100) / 100) * 95]

DPA minimum = [((       451%   ) / 100) * 95]

DPA minimum = [(        4.51               ) * 95]

DPA minimum = 428

 

DPA maximum = [((351% + 100) / 100) * 215]

DPA maximum = [((      451%   ) / 100) * 215]

DPA maximum = [(        4.51              ) * 215]

DPA maximum = 969

 

The DPA range therefore is 428 -to- 969

 

(Note that as usual, any decimal fraction is discarded by the game, and only the whole integer result is used)

 

 

 

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